![]() ![]() Procedurally generated random dungeons – no playthrough is ever the same!.An army of skeletons invaded the level, and with them came a massive boss with took a few swipes at me and annihilated me. I decided against my better judgement to activate this dubious looking skull that was chained down, and.it did not end well. The third level gets a lot more intense, and I can see the game steadily getting more intense as it goes on. The second level actually had a boss at the end of it, although he was seriously easy with my mix of bunny-hopping, button mashing, and getting him stuck in the corner facing a wall. Although it's not a good idea to randomly swing your sword around, as I found out you have a tendency to kill your friends, woops. I managed to find some friends on the second level, and when I freed them they joined me in my escape, and even proceeded to punch a couple goblins right in the face for me that was pretty handy. If i'm going to be honest the game felt a little shallow to begin with, but the game does steadily open up with more to do. I was hoping they wouldn't just stand there, so at least they didn't disappoint me, although their futile arrows met my shield, and my sword met their face. ![]() Luckily the archers are a bit smarter, as they actually try to keep you at a distance to shoot. ![]() I managed to complete the first level with only finding a shield right at the end, so I had to lure the goblin like creatures into rooms with traps, and have them blindly step on them like the ugly morons they are. If you like real-time dungeon crawlers then you will probably love this. It's a procedurally generated dungeon crawler with some really smooth looking graphics and fast game-play. The Linux version landed yesterday, and we have been able to give it a crack to see what it's like. In TinyKeep players will embrace the role of a hopeless prisoner held deep in a forgotten dungeon who one day wakes up to find themselves mysteriously released. ![]()
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