![]() The Alpha Clot is a predictable, melee-only ZED. Rioter cannot sprint while wearing the armor and will sprint upon loosing it.Ĭlots have little to no weaknesses, and have a few crippling resistances.Ĭlots have no resistances to ballistic weaponry and are extremely vulnerable to sub-machine guns.Ĭlots only have one weak spot, which is the head. Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. Normal - 0 / Hard - 0.7 / Suicidal - 1 / HOE - 1įor comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s. Normal - 0 / Hard - 0 / Suicidal - 0.5 / HOE - 0.85 ![]() ![]() Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. Once enraged, Clots will never stop sprinting until they are killed. On higher difficulties, Clots have a chance to enrage upon sighting the players, and have a chance to enrage when shot. Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.Ĭlots move slowly when docile, and sprint when enraged.Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.The base damage value further modified by the difficulty-specific multipliers. ![]() For kill reward calculations read Dosh Mechanics.Īttacks Grab attack (odds, instead of regular attack) ![]()
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